Theory of Fun for Game Design poster

Theory of Fun for Game Design

By Raph Koster

First published 2004

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

Published
2004
Elsewhere
Open Library

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